2026
VizCoach: Designing an Orchestration-Based Tool for Data Visualization Education Journal Article
In: 2026.
Developing The Strategists, an Online, AI-Aware Financial Investment Game for Technology-Enhanced Learning and Research Journal Article
In: 2026.
Integrating Large Language Models with Cybersecurity Education Proceedings Article
In: Proceedings of the 57th ACM Technical Symposium on Computer Science Education V. 2, pp. 1589–1590, 2026.
User Testing an mHealth Behavioral Health App for Hopi/Tewa Youth During the COVID-19 Pandemic: Usability Study Journal Article
In: JMIR Formative Research, vol. 10, no. 1, pp. e77898, 2026.
Poster: An Offline-First Modular mHealth Platform for Rural Youth Mental Wellness Proceedings
2026.
2025
Empowering unvaccinated youth: Feasibility, acceptability, and efficacy of a COVID-19 serious game-based intervention Journal Article
In: Games for Health Journal, vol. 14, no. 3, pp. 182–194, 2025.
What Could Impact Indigenous-serving Teachers' Computing Integration After A Culturally Responsive Professional Development? Proceedings Article
In: Proceedings of the 56th ACM Technical Symposium on Computer Science Education V. 2, pp. 1667–1668, 2025.
Data fusion insights on indigenous-serving teachers’ implementation of culturally responsive computing Journal Article
In: Journal of Technology and Teacher Education, vol. 33, no. 1, pp. 243–282, 2025.
Gaze Entropy as a Measure of Player Performance and Its Correlation with Focus and Attention Proceedings Article
In: Proceedings of the 2025 Symposium on Eye Tracking Research and Applications, pp. 1–6, 2025.
Bridging Culture and Code: Culturally Responsive Computing Through Teacher-Led Curriculum Design Proceedings Article
In: Proceedings of the 2025 ACM Conference on International Computing Education Research V. 2, pp. 4–4, 2025.
2024
Educational Burst Games-A New Approach for Improving Learner Proficiency Proceedings Article
In: 57th Hawaii International Conference on System Sciences, 2024.
Recommended Practices for (Native American) STEM Partnerships Proceedings Article
In: Society for Information Technology & Teacher Education International Conference, pp. 567–570, Association for the Advancement of Computing in Education (AACE) 2024.
Let’s Talk Code: A flexible professional development and implementation in computer science to expand access to CS in underserved communities Proceedings Article
In: Society for Information Technology & Teacher Education International Conference, pp. 2450–2452, Association for the Advancement of Computing in Education (AACE) 2024.
Teaching computing in Indigenous schools: an early experience report Proceedings Article
In: Proceedings of the 2024 on RESPECT Annual Conference, pp. 201–205, 2024.
Using gaming to promote vaccination among youth: A systematic review Journal Article
In: SAGE Open Nursing, vol. 10, pp. 23779608241256998, 2024.
Designing a Resilience Resource Database with Hopi Behavioral Health Services Proceedings Article
In: Companion Publication of the 2024 ACM Designing Interactive Systems Conference, pp. 181–184, 2024.
An In-Depth Evaluation of Educational Burst Games in Relation to Learner Proficiency Journal Article
In: Multimodal Technologies and Interaction, vol. 8, no. 10, pp. 88, 2024.
Board 335: Native American Teachers’ Pre-post Participation Experiences in Online Coding Curriculum and Professional Learning Proceedings Article
In: 2024 ASEE Annual Conference & Exposition, 2024.
Ict-facilitated health interventions for indigenous communities: A critical literature review Journal Article
In: ACM Journal on Responsible Computing, vol. 1, no. 4, pp. 1–26, 2024.
Applying the uMars Scale to Evaluate a Mindfulness-based mHealth App Proceedings Article
In: 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–5, IEEE 2024.
A Pilot Study of a Personalized Just-in-Time Adaptive mHealth App to Promote Adherence and Protocol Effect Size for Pediatric Anxiety Disorders Proceedings Article
In: 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE 2024.
Research needs in human-autonomy teaming: Thematic analysis of priority features for testbed development Proceedings Article
In: 2024 33rd IEEE International Conference on Robot and Human Interactive Communication (ROMAN), pp. 1183–1190, IEEE 2024.
2023
Combining Game-Based and Inquiry-Oriented Learning for Teaching Linear Algebra Proceedings Article
In: 2023 ASEE Annual Conference & Exposition, 2023.
Participatory Design Based Research with Native American serving Middle Schools Proceedings Article
In: Society for Information Technology & Teacher Education International Conference, pp. 377–382, Association for the Advancement of Computing in Education (AACE) 2023.
Software Engineering for Dynamic Game Adaptation in Educational Games Book Section
In: Software Engineering for Games in Serious Contexts: Theories, Methods, Tools, and Experiences, pp. 43–62, Springer Nature Switzerland Cham, 2023.
Integrating Reinforcement AI Into the Design of Educational Games Proceedings Article
In: Proceedings of the 17th European Conference on Game-Based Learning: ECGBL 2023, Academic Conferences and publishing limited 2023.
Measuring and Comparing Collaborative Visualization Behaviors in Desktop and Augmented Reality Environments Proceedings Article
In: Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, pp. 1–11, 2023.
The Effectiveness of mHealth Interventions Targeting Parents and Youth in Human Papillomavirus Vaccination: Systematic Review Journal Article
In: JMIR Pediatrics and Parenting, vol. 6, no. 1, pp. e47334, 2023.
Leveling Up Education: Harnessing Generative AI for Game-Based Learning Proceedings Article
In: Proceedings of the 16th Annual ACM India Compute Conference, pp. 4–4, 2023.
A Minecraft Based Simulated Task Environment for Human AI Teaming Proceedings Article
In: Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, pp. 1–3, 2023.
Communication Styles in Human-AI Teams Tasked with Urban Search and Rescue Missions Proceedings Article
In: Interservice/industry training, simulation, and education conference (I/ITSEC), 2023.
2022
Domain knowledge and adaptive serious games: Exploring the relationship of learner ability and affect adaptability Journal Article
In: Journal of Educational Computing Research, vol. 60, no. 2, pp. 406–432, 2022.
Content Agnostic Game Engineering: Impact of Stealth Assessment and Content Order on Player Engagement Proceedings Article
In: Proceedings of the Future Technologies Conference (FTC) 2021, Volume 3, pp. 455–470, Springer International Publishing 2022.
2021
Developing a Game-Based Intervention to Promote HPV Vaccination among Adolescents Journal Article
In: Asian Journal of Research in Nursing and Health, vol. 4, no. 2, pp. 44–58, 2021.
Designing for exploration and exploitation in experimental search and rescue scenarios Proceedings Article
In: Proceedings of the Human Factors and Ergonomics Society Annual Meeting, pp. 720–725, SAGE Publications Sage CA: Los Angeles, CA 2021.
Validity of a content agnostic game based stealth assessment Proceedings Article
In: International Conference on Games and Learning Alliance, pp. 121–130, Springer International Publishing Cham 2021.
2020
Predicting real-time affective states by modeling facial emotions captured during educational video game play Proceedings Article
In: International Conference on Games and Learning Alliance, pp. 447–452, Springer International Publishing Cham 2020.
2019
Evaluating gamescapes and simapps as effective classroom teaching tools Proceedings Article
In: 13th International Conference on Game Based Learning, ECGBL 2019, pp. 22–31, Dechema eV 2019.
A game based intervention to promote HPV vaccination among adolescents Proceedings Article
In: 2019 IEEE 7th international conference on serious games and applications for health (SeGAH), pp. 1–6, IEEE 2019.
Emerging practices in game-based assessment Journal Article
In: Game-based assessment revisited, pp. 327–346, 2019.
The Decision Theater: Collaborative Research Methodology Miscellaneous
2019.
2018
Real-time stealth intervention for motor learning using player flow-state Proceedings Article
In: 2018 IEEE 6th international conference on serious games and applications for health (SeGAH), pp. 1–8, IEEE 2018.
Motivating students and teachers in Sustainability through a Design Village Proceedings Article
In: EdMedia+ Innovate Learning, pp. 1752–1761, Association for the Advancement of Computing in Education (AACE) 2018.
Drawing on Three Fields of Education Research to Frame the Development of Digital Games for Inquiry-Oriented Linear Algebra Proceedings Article
In: Twenty-First Annual Conference on Research in Undergraduate Mathematics Education, pp. 1270–1280, 2018.
Using Three Fields of Education Research to Frame the Development of Digital Games Proceedings Article
In: 42nd Conference of the International Group for the Psychology of Mathematics Education, 2018.
2017
Towards a home-based virtual reality game system to promote exercise Journal Article
In: 2017.
Usability of a smartphone application to support the prevention and early intervention of anxiety in youth Journal Article
In: Cognitive and Behavioral Practice, vol. 24, no. 4, pp. 393–404, 2017.
A mobile, avatar-based app for improving body perceptions among adolescents: A pilot test Journal Article
In: JMIR serious games, vol. 5, no. 1, pp. e6354, 2017.
Aspira: Employing a serious game in an mHealth app to improve asthma outcomes Proceedings Article
In: 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–7, IEEE 2017.
Development of a Mobile, Avatar-Based Application to Monitor Teens' Personal Body Shape Goals Journal Article
In: 2017.
