2024
Educational Burst Games-A New Approach for Improving Learner Proficiency Proceedings Article
In: 57th Hawaii International Conference on System Sciences, 2024.
2023
Combining Game-Based and Inquiry-Oriented Learning for Teaching Linear Algebra Proceedings Article
In: 2023 ASEE Annual Conference & Exposition, 2023.
Participatory Design Based Research with Native American serving Middle Schools Proceedings Article
In: Society for Information Technology & Teacher Education International Conference, pp. 377–382, Association for the Advancement of Computing in Education (AACE) 2023.
Software Engineering for Dynamic Game Adaptation in Educational Games Book Section
In: Software Engineering for Games in Serious Contexts: Theories, Methods, Tools, and Experiences, pp. 43–62, Springer Nature Switzerland Cham, 2023.
Integrating Reinforcement AI Into the Design of Educational Games Proceedings Article
In: Proceedings of the 17th European Conference on Game-Based Learning: ECGBL 2023, Academic Conferences and publishing limited 2023.
Measuring and Comparing Collaborative Visualization Behaviors in Desktop and Augmented Reality Environments Proceedings Article
In: Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, pp. 1–11, 2023.
The Effectiveness of mHealth Interventions Targeting Parents and Youth in Human Papillomavirus Vaccination: Systematic Review Journal Article
In: JMIR Pediatrics and Parenting, vol. 6, no. 1, pp. e47334, 2023.
Leveling Up Education: Harnessing Generative AI for Game-Based Learning Proceedings Article
In: Proceedings of the 16th Annual ACM India Compute Conference, pp. 4–4, 2023.
A Minecraft Based Simulated Task Environment for Human AI Teaming Proceedings Article
In: Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, pp. 1–3, 2023.
Communication Styles in Human-AI Teams Tasked with Urban Search and Rescue Missions Proceedings Article
In: Interservice/industry training, simulation, and education conference (I/ITSEC), 2023.
2022
Domain knowledge and adaptive serious games: Exploring the relationship of learner ability and affect adaptability Journal Article
In: Journal of Educational Computing Research, vol. 60, no. 2, pp. 406–432, 2022.
Content Agnostic Game Engineering: Impact of Stealth Assessment and Content Order on Player Engagement Proceedings Article
In: Proceedings of the Future Technologies Conference (FTC) 2021, Volume 3, pp. 455–470, Springer International Publishing 2022.
2021
Developing a Game-Based Intervention to Promote HPV Vaccination among Adolescents Journal Article
In: Asian Journal of Research in Nursing and Health, vol. 4, no. 2, pp. 44–58, 2021.
Designing for exploration and exploitation in experimental search and rescue scenarios Proceedings Article
In: Proceedings of the Human Factors and Ergonomics Society Annual Meeting, pp. 720–725, SAGE Publications Sage CA: Los Angeles, CA 2021.
Validity of a content agnostic game based stealth assessment Proceedings Article
In: International Conference on Games and Learning Alliance, pp. 121–130, Springer International Publishing Cham 2021.
2020
Predicting real-time affective states by modeling facial emotions captured during educational video game play Proceedings Article
In: International Conference on Games and Learning Alliance, pp. 447–452, Springer International Publishing Cham 2020.
2019
Evaluating gamescapes and simapps as effective classroom teaching tools Proceedings Article
In: 13th International Conference on Game Based Learning, ECGBL 2019, pp. 22–31, Dechema eV 2019.
A game based intervention to promote HPV vaccination among adolescents Proceedings Article
In: 2019 IEEE 7th international conference on serious games and applications for health (SeGAH), pp. 1–6, IEEE 2019.
Emerging practices in game-based assessment Journal Article
In: Game-based assessment revisited, pp. 327–346, 2019.
The Decision Theater: Collaborative Research Methodology Miscellaneous
2019.
2018
Real-time stealth intervention for motor learning using player flow-state Proceedings Article
In: 2018 IEEE 6th international conference on serious games and applications for health (SeGAH), pp. 1–8, IEEE 2018.
Motivating students and teachers in Sustainability through a Design Village Proceedings Article
In: EdMedia+ Innovate Learning, pp. 1752–1761, Association for the Advancement of Computing in Education (AACE) 2018.
Drawing on Three Fields of Education Research to Frame the Development of Digital Games for Inquiry-Oriented Linear Algebra Proceedings Article
In: Twenty-First Annual Conference on Research in Undergraduate Mathematics Education, pp. 1270–1280, 2018.
Using Three Fields of Education Research to Frame the Development of Digital Games Proceedings Article
In: 42nd Conference of the International Group for the Psychology of Mathematics Education, 2018.
2017
Towards a home-based virtual reality game system to promote exercise Journal Article
In: 2017.
Usability of a smartphone application to support the prevention and early intervention of anxiety in youth Journal Article
In: Cognitive and Behavioral Practice, vol. 24, no. 4, pp. 393–404, 2017.
A mobile, avatar-based app for improving body perceptions among adolescents: A pilot test Journal Article
In: JMIR serious games, vol. 5, no. 1, pp. e6354, 2017.
Aspira: Employing a serious game in an mHealth app to improve asthma outcomes Proceedings Article
In: 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–7, IEEE 2017.
Development of a Mobile, Avatar-Based Application to Monitor Teens' Personal Body Shape Goals Journal Article
In: 2017.
Game based behavior change methods in healthcare: The case of obesity Journal Article
In: Cognitive Informatics in Health and Biomedicine: Understanding and Modeling Health Behaviors, pp. 347–366, 2017.
FitBit garden: a mobile game designed to increase physical activity in children Proceedings Article
In: Proceedings of the 2017 International Conference on Digital Health, pp. 200–201, 2017.
Mhealth games as rewards: Incentive or distraction? Proceedings Article
In: Proceedings of the 2017 International Conference on Digital Health, pp. 209–210, 2017.
An Adaptive Time Reduction Technique for Video Lectures Proceedings Article
In: 12th International Conference on e-Learning, pp. 267, Academic Conferences and Publishing International Ltd. 2017.
A pilot study of computerized, tailored intervention to promote HPV vaccination in Mexican-heritage adolescents Journal Article
In: GSTF Journal of Nursing and Health Care, vol. 5, no. 1, pp. 1, 2017.
2016
Reflection on assumptions from designing female-centric educational games Proceedings Article
In: Joint International Conference on Serious Games, pp. 25–41, Springer, Cham 2016.
Using mHealth technologies to improve child anxiety prevention efforts in real-world settings. Journal Article
In: 2016.
Towards a Context Agnostic Platform for Design and Assessment of Educational Games Proceedings Article
In: 10th European Conference on Games Based Learning: ECGBL 2016, pp. 34, 2016.
Development and use of a tablet-based resuscitation sheet for improving outcomes during intensive patient care Proceedings Article
In: Proceedings of the 6th international conference on digital health conference, pp. 17–21, 2016.
Design, implementation and evaluation of a game-based intervention targeting Latino children for improving obesity outcomes Proceedings Article
In: 2016 IEEE International Conference on Serious Games and Applications for health (SeGAH), pp. 1–8, IEEE 2016.
A complex systems framework approach towards multidisciplinary tumor boards Proceedings Article
In: 2016 IEEE Healthcare Innovation Point-Of-Care Technologies Conference (HI-POCT), pp. 171–174, IEEE 2016.
2015
Designing a mobile application to support the indicated prevention and early intervention of childhood anxiety Proceedings Article
In: Proceedings of the conference on Wireless Health, pp. 1–8, 2015.
Developing a bilingual, computer-tailored, HPV vaccination promotion intervention targeting latino parents Proceedings Article
In: Proceedings of the 5th International Conference on Digital Health 2015, pp. 59–64, 2015.
Interactive cause and effect comic-book storytelling for improving nutrition outcomes in children Proceedings Article
In: Proceedings of the 5th International Conference on Digital Health 2015, pp. 9–14, 2015.
Word towers: assessing domain knowledge with non-traditional genres Proceedings Article
In: European conference on games based learning, Academic Conferences International Limited 2015.
Using Mobile Gaming to Improve Child Anxiety Prevention Efforts in Effectiveness Settings. Proceedings Article
In: 23rd Annual Meeting for the Society for Prevention Research: Integrating Prevention Science and Public Policy, 2015.
UDK Recipes: Advanced Game Development Miscellaneous
2015.
2014
Gamescapes and simapps: New techniques for integrating rich narratives with game mechanics Proceedings Article
In: Proceedings of the European conference on games based learning, pp. 18–25, 2014.
Make Your Garden Grow: Designing a Physical Activity Estimation Improvement Game Proceedings Article
In: 3rd International Conference on Serious Games and Applications for Health, 2014.
Parallel Programming Using Games: A Hands-On Approach Miscellaneous
2014.
The use of a kiosk-model bilingual self-triage system in the pediatric emergency department Journal Article
In: Pediatric emergency care, vol. 30, no. 1, pp. 63–68, 2014.