2013
UAV Sensor Operator Training Enhancement Through Heat Map Analysis Proceedings Article
In: Proceedings of the 17th International Conference on Information Visualisation, pp. 457–461, IEEE 2013.
ScrumTutor: A web-based interactive tutorial for Scrum Software development Proceedings Article
In: 2013 International Conference on Advances in Computing, Communications and Informatics (ICACCI), pp. 1884–1890, IEEE 2013.
Improving E-Learning Videos Using Personalization and Social Signals Proceedings Article
In: E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, pp. 1696–1700, Association for the Advancement of Computing in Education (AACE) 2013.
Evaluating the effectiveness of flipped classrooms for teaching CS1 Proceedings Article
In: 2013 IEEE Frontiers in Education Conference (FIE), pp. 733–735, IEEE 2013.
Measuring computing self-efficacy Proceedings Article
In: 2013 ASEE Annual Conference & Exposition, pp. 23–889, 2013.
2012
Methods for approximating Loop subdivision using tessellation enabled GPUs Proceedings Article
In: Advances in Visual Computing: 8th International Symposium, ISVC 2012, Rethymnon, Crete, Greece, July 16-18, 2012, Revised Selected Papers, Part I 8, pp. 115–125, Springer Berlin Heidelberg 2012.
Work in Progress: Teaching Game Design and Robotics Together Proceedings Article
In: Frontiers in Education Annual Conference, 2012.
World of Golf: A Socially Relevant Simulation Game Journal Article
In: Proceedings of Fun and Games, 2012.
2011
Socially relevant simulation games: a design study Proceedings Article
In: Proceedings of the 19th ACM international conference on Multimedia, pp. 941–944, 2011.
Smooth surfaces for video game development PhD Thesis
Arizona State University, 2011.
2010
Semi-uniform, 2-different tessellation of triangular parametric surfaces Proceedings Article
In: Advances in Visual Computing: 6th International Symposium, ISVC 2010, Las Vegas, NV, USA, November 29-December 1, 2010. Proceedings, Part I 6, pp. 54–63, Springer Berlin Heidelberg 2010.
Unreal game development Miscellaneous
2010.
2007
Creating Interest in Computer Graphics by Teaching Game Development. Proceedings Article
In: Eurographics (Education Papers), pp. 9–16, 2007.
2002
Adaptive Subdivision Schemes for Triangular Meshes, will appear in" Hierarchical and Geometric Methods in Scientific Visualization", edited by G. Farin, H. Hagen, B. Hamann Miscellaneous
2002.
2000
Remote Operation of Scanning Probe Microscopes Over the Internet Journal Article
In: Proceedings of Royal Microscopy Society, vol. 35, no. 4, pp. 297–305, 2000.
Subdivision schemes for interpolating subdivision of polygonal meshes and adaptive subdivision of triangular meshes PhD Thesis
Arizona State University, 2000.
Adaptive Subdivision Yw. Hemes for triangle Meshes Journal Article
In: Arizona State UniversityOctober, vol. 5, 2000.
0000
Developing a Game-Based Intervention to Promote HPV Vaccination among Adolescents Journal Article
In: 0000.
The Use of a Kiosk-Model Bilingual Self-Triage System in the Pediatric Emergency Journal Article
In: 0000.
A Mobile, Avatar-Based App for Improving Body Perceptions Among Adolescents: A Pilot Test Journal Article
In: 0000.